Tests
Standard Test;
- Define what you want to do
- Roll 2d6
- Success on 5/6
With a relevant Trait: Advantage
- Roll 3d6
- Success on 5/6
For something particularly difficult or hindered: Disadvantage
- Roll 1d6
- Success on 5/6
Combat
Initiave order: Standard Test for each combatant, high to low
Two actions per turn:
- Move
- Move your character to a adjacent zone
- Attack
- Proficient: Standard Test
- Mastered: Advantage Test
- Not Proficient: Disadvantage Test
- Reload
- All Ranged weapons require one action to reload
- Focus
- Next Attack Test has success on 4/5/6
- Evade
- Roll 1d6 if hit by an attack
- On success, attack misses
- Other
- Ability Test
- Use an item, etc.